Das Spiel unterscheidet sich von anderen Epyx Games auch darin, dass der Spieler nicht für eine Nation antritt, sondern für einen Sponsor. Die zur Auswahl. California Games was the original "Extreme Games" -- what today's generation The Lynx version of the game omits the flying disc and roller skating events, but. Finden Sie Top-Angebote für Epyx California Games - Segamastersystem Spiel USK 0 bei eBay. Kostenlose Lieferung für viele Artikel!
California Games kaufenCalifornia Games ist ein Computerspiel, das ab ursprünglich von Epyx für den C64 und Apple II produziert wurde. Später folgten Umsetzungen für Amiga. California Games - Kostenloser Versand ab 29€. Jetzt bei garlandnissan.com bestellen! California Games was the original "Extreme Games" -- what today's generation The Lynx version of the game omits the flying disc and roller skating events, but.
California Games Download California Games VideoCalifornia Games (Genesis) Full Competion Gameplay
After this game, the staff in Epyx changed. The game was followed in by California Games 2. The sequel didn't match the original's success.
Several members of the development team moved on to other projects. Chuck Sommerville, the designer of the half-pipe game in California Games later developed the game Chip's Challenge , while Ken Nicholson the designer of the footbag game was the inventor of the technology used in Microsoft's DirectX.
The sound design for the original version of California Games was done by Chris Grigg, member of the band Negativland. The maximum time is 90 seconds and here also after three falls from the board the discipline will end prematurely.
Here you play a small girl, who drives along the waterfront with skates. On this there are lots of obstacles potholes, garbage, sand heaps and much more which you either have to drive around or jump over.
Also in this game the rule applies: if you break with the face three times, you need to stop early. A discipline, which is bloody treacherous and extremely invites you to get jaunty.
You sit on a small BMX and you have to master a show-jumping course. On the way there are square timbers, buckets, tyres, stumps and lots of other stuff on the track, which you again have to go round or jump over.
Furthermore there are many hills and some jumps which give the player the chance for spectacular and risky show interludes.
The danger while performing the latter two is to have to little drive and to land on the head which instantly ends the game, as with a neck breaking you usually don't drive any more.
Otherwise again here the fun is over after the third "normal" fall. If you make it to the end of the track, you have to manage to break on a small plateau and to stop there, then you get some more bonus points, depending on how quick you performed the course.
Finally there is a less hectic discipline to master. Flying Disc is nothing else than throwing and catching a frisbee.
You first control the thrower, give him the speed and the angle and the the disc flies through the air. Further back there is a second person which you control after the launch.
This second person should catch the arriving frisbee, which is far from easy as you walk slower than the disc flies. You receive points for the distance you reached and for if and how running, standing or during a jump, with or against the flying direction of the disc the disc is caught or not.
Every player has three shots, which are summed up. By the way there is a small gag hidden here. Holding the stick in one direction too long will cause the skater to wander in that direction.
Compensate by holding the stick in the other direction a bit longer on the next stroke. While skating in this manner, simply press the button right before the skater reaches an obstacle to jump over it.
Sounds simple, yet keeping an even rhythm can be tricky for the novice player. Once the player is secure in skating, he or she can rack up the big points by doing s.
The best way to accomplish one is to press the button as the skater approaches an obstacle and rotate the stick all the way around instead of the usual up-and-down rotation.
If done correctly, the skater will jump and do a in the air, earning big points. Here is a sport which requires precise timing and more than a touch of patience.
Start by taking it slow. Get a feel for the track, and learn where the biggest hills are located. These are the only places where the four "in-the-air" stunts should be attempted.
It is not possible to complete these four stunts at any other point, and attempts to do so will result in a serious wipeout that promptly ends the competition.
Once the biker reaches the top of a large ramp, timing comes into play. The player must hit the button just as the front wheel hits the edge of the ramp.
If that's not hard enough, he or she must then do the desired stunt immediately after the button is pressed. Even a one-second delay will not give the biker enough hang time to complete the stunt.
Remember also that the tabletop stunt requires the player to press the stick up and release it before the biker touches down, or he will wipe out.
The rest of the track is pretty straightforward. Players get points for jumping over or avoiding obstacles. Extra points can be earned by making sure that you are always doing something, never just coasting along.
If the biker is on a small stretch of track with no obstacles, do a wheelie or simply jump the bike up and down. These simple tasks can earn the biker up to points each!
The flying disk is probably the easiest event to master. The trick is to throw the disk at the right time. Try to release the disk when the power level is in yellow not green as the instructions suggest.
This makes the disk descend to the left of the catcher, which is perfect because catches made from the right of the disk are worth more.
The catcher's job is made easier by reducing the need to run all the way right and then back again to get under the disk from the right side.
Once the disk begins descending, remember that it falls at a steady rate; so by watching its line of descent on the upper screen, one can judge pretty well where it will come down.
Keep the man to the left of this point, and once the disk reaches elbow level, jump left and make a diving catch.
After a couple of runs, it's like totally possible, dude! Even better, up to nine buds can compete at the same time. Like, it's the perfect party game.
And the graphics are so awesome you're gonna' feel the sun on your skin and the wind in your hair. Hit the beach, or hit California Games.
For more info see Game-Pro, January ' Hey, bud, when it comes to ' the sand and surf, California has had the advantage over most states.
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Ask anyone who considered themselves a true gamer in and the chances are they will fondly remember California Games. Now on Steam for the very first time, you too can enjoy six radical and awesome events: the half-pipe, roller skating, surfing, BMX, footbag and the flying disc.
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